Will a team from LCK (South Korea) win LoL Worlds 2026?
83%
Stored Polymarket data currently implies a 1% probability for this outcome, a -0.4pp change over 24 hours. Figures may lag the live source market.
Current implied probability
1%Recent probability movement (down 0.4pp) is weak, with acceptable but not deep market activity.
Signal: MediumCurrent
1%
24h Change
-0.4pp
7D Change
Under 7d tracked
30D Change
Under 30d tracked
Snapshots
100
What changed
A plain-language read of the stored probability path. It describes timing, not cause.
Sharpest move: fell 1.3pp, from 2% to 1%, between 06:00 and 07:00 UTC.
2%
20 Oct 2026, 19:00 UTC
2%
20 Oct 2026, 20:00 UTC
2%
20 Oct 2026, 21:00 UTC
2%
20 Oct 2026, 22:00 UTC
1%
21 Oct 2026, 07:00 UTC
1%
24 Oct 2026, 22:00 UTC
Implied probabilities from synced Polymarket data. EventAlpha does not support trading.
Investigate pack
Movement read, related outcomes, resolution rules, and context in one place. Verify live prices on Polymarket before relying on any figure.
This page helps you check whether the move is fresh, meaningful, low-confidence, or near resolution before opening the source market.
Probability is mostly stable over 24h. The recorded move is down 0.4pp. Activity is moderate — the move is plausible but not fully confirmed by deep liquidity.
Source event comparison
Grouped because Polymarket supplied the same event identifier. Inactive outcomes are retained for context, not promoted as live signals.
| Outcome | Probability | 24h change | Liquidity | State |
|---|---|---|---|---|
| LCK (South Korea) | 82.5% | +8.5pp | $27K | active |
| LEC (Europe / EMEA) | 6.0% | -1.2pp | $29K | active |
| LPL (China) | 11.5% | -7.0pp | $30K | active |
| LCS (North America) | 1.1% | -0.4pp | $17K | active |
| LCP (Asia-Pacific) | 0.1% | -0.1pp | $20K | active |
| CBLOL (Brazil) | 0.1% | -0.1pp | $39K | active |
Probability sum: 101.1% (informational; not an arbitrage claim)
Forward watch
This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026). If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship). Regions counted in World 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)
No otherwise — if the Yes condition is not satisfied by the resolution criteria.
Resolution source: https://lol.fandom.com/wiki/2026_Season_World_Championship. This market resolves according to the source market rules. Review the source market before relying on this interpretation.
Market close time (source timestamp): 1 Jan 2027, 04:59 UTC