Will a team from LPL (China) win LoL Worlds 2026?
15%
Stored Polymarket data currently implies a 80% probability for this outcome, a +5.0pp change over 24 hours. Figures may lag the live source market.
Current implied probability
80%Probability moved up 5.0pp with solid liquidity and activity backing the shift.
Signal: HighCurrent
80%
24h Change
+5.0pp
7D Change
Under 7d tracked
30D Change
Under 30d tracked
Snapshots
100
What changed
A plain-language read of the stored probability path. It describes timing, not cause.
Over the tracked window: rose 10.5pp from 70% to 80%, gradually rather than in one jump.
70%
21 Oct 2026, 00:00 UTC
70%
21 Oct 2026, 01:00 UTC
70%
21 Oct 2026, 02:00 UTC
70%
21 Oct 2026, 03:00 UTC
81%
24 Oct 2026, 08:00 UTC
80%
25 Oct 2026, 03:00 UTC
Implied probabilities from synced Polymarket data. EventAlpha does not support trading.
Investigate pack
Movement read, related outcomes, resolution rules, and context in one place. Verify live prices on Polymarket before relying on any figure.
This page helps you check whether the move is fresh, meaningful, low-confidence, or near resolution before opening the source market.
Probability moved moderately over 24h. The recorded move is up 5.0pp. Liquidity and activity are strong enough to treat this as a more reliable consensus shift.
Source event comparison
Grouped because Polymarket supplied the same event identifier. Inactive outcomes are retained for context, not promoted as live signals.
| Outcome | Probability | 24h change | Liquidity | State |
|---|---|---|---|---|
| LCK (South Korea) | 80.0% | +5.0pp | $121K | active |
| LPL (China) | 15.0% | -2.5pp | $56K | active |
| LEC (Europe / EMEA) | 5.3% | -1.4pp | $20K | active |
| LCS (North America) | 1.1% | -0.3pp | $28K | active |
| LCP (Asia-Pacific) | 0.1% | -0.1pp | $25K | active |
| CBLOL (Brazil) | 0.1% | -0.1pp | $39K | active |
Probability sum: 101.4% (informational; not an arbitrage claim)
Forward watch
This market will resolve according to the region or country of the esports team winning 1st place in the League of Legends 2026 Season World Championship (Worlds 2026). If the winner of Worlds 2026 is not determined by December 31, 2026 ET, this market will resolve to "Other". The resolution source for this market will be official information from Fandom (https://lol.fandom.com/wiki/2026_Season_World_Championship). Regions counted in World 2026: - LCK (South Korea) - LPL (China) - LEC (Europe / EMEA) - LCP (Asia-Pacific) - LCS (North America) - CBLOL (Brazil)
No otherwise — if the Yes condition is not satisfied by the resolution criteria.
Resolution source: https://lol.fandom.com/wiki/2026_Season_World_Championship. This market resolves according to the source market rules. Review the source market before relying on this interpretation.
Market close time (source timestamp): 1 Jan 2027, 04:59 UTC