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Will Valve add Cache to the Map Pool by April 30, 2026?

0%Synced 9 Jul 2026, 23:00 UTCResolution update-0.8pp (24h)
Resolved market — this move reflects resolution, not a fresh probability signal.

Probability is mostly stable over 24h. Signal quality is low because liquidity is limited.

Signal: Low

Low-confidence movement

This market has limited liquidity/activity, so recent probability moves may be distorted by small trades or sparse updates.

Probability history will appear after additional syncs.

0%

Movement Read

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Probability is mostly stable over 24h. The recorded move is down 0.8pp. Signal quality is low because liquidity is limited; liquidity is very low and 24h volume is unavailable. Treat this as low-confidence and verify on Polymarket.

Low liquidity can exaggerate probability moves. Treat this as a weak signal unless confirmed by higher volume or external context.

Market Snapshot — read-only

Implied probabilities from synced Polymarket data. EventAlpha does not support trading.

Yes implied probability
0.0%
No implied probability
100.0%
Liquidity
Not available
Market Activity
$335K
Data Source
Polymarket
Last Synced
9 Jul 2026, 23:00 UTC
View on Polymarket

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Will Valve add Cache to the Map Pool by April 30, 2026?

Resolution Rules

Resolves Yes if …

This market will resolve to “Yes” if Valve adds the map Cache to the official map pool by April 30, 2026, 11:59 PM ET. Otherwise, this market will resolve to “No”. If Cache is added to the Active Duty pool, it must remain there continuously for at least 48 hours for this market to resolve to “Yes”. Temporary additions (e.g., for testing) that are reversed within 48 hours will not count. If Cache is added after the deadline, this market will resolve to “No”, even if the addition was announced earlier. For the purpose of this market, “Valve” refers to Valve Corporation, the developer and publisher of the Counter-Strike series. For the purpose of this market, the “official map pool” refers to the Active Duty map group in Counter-Strike 2 (CS2), which consists of the maps eligible for both competitive matchmaking and professional tournaments. The primary resolution source for this market will be official information from Valve; however, a consensus of credible reporting may also be used.

Resolves No if …

No otherwise — if the Yes condition is not satisfied by the resolution criteria.

Important caveats

This market resolves according to the source market rules. Review the source market before relying on this interpretation.

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